![]() Once the project loads, right-click in the Content Browser and from the displayed menu, go to the Create Basic Asset section and select the Blueprint Class option.īegin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_0"ĮventReference=(MemberParent=Class'/Script/Engine.Actor',MemberName="ReceiveBeginPlay") In the following How - To we will go over how to set up a UE4 camera for use with the Gear VR HMD.īelow you will find instructions on project setup requirements as well as how to create the needed Pawn Blueprints for Gear VR.įirst, create a new UE4 project with the following settings and once the setting has been input, press the Create Project button to create the project. No matter if your Gear VR project is a sitting or standing experience, the manner in which the user's camera is set up will be the same. In order to understand and use the content on this page, make sure you are familiar with the following topics:
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